When I imported the art assets, that I received from Hayden, into the Unity project, I encountered a problem. The assets could be dragged into the scene and the preview of the assets had some form of artefacting.
It turns out that the cause of this problem is that the assets’ Texture Type was set to Default.
In for the asset to be useable in the way that I want it to, I just needed to change the Texture Type from Default to Sprite (2D and UI). This immediately fixed all the problems that I was having.
However, all the art assets that Hayden sent me were huge when compared the to size of our levels and, well… pretty much everything else.
I tried adjusting the size of the head by changing the scale of it, but that had me working in decimals and it was just a headache to deal with.
Fortunately, there is another way to deal with this problem. It is called Pixels Per Unit.
Adjusting Pixels Per Unit to 2500, instead of 100, shrunk the size of the asset down to the small head that you can see below the big head in the 2nd image above this.
From there on out it was a simple Texture Type change and a Pixels Per Unit adjustment to each assets that Hayden sent and they all became useable.